In this post we will be covering texturing, adjustments, animating and dynamics. Texturing I started off with the armor first. Exported as OBJ from Maya, put into Photoshop to add details. These were very near completion, however I wanted to add more details to the armor. But for now we can move on to the body. Before starting on the body we have to go through another phase first. Adjustments Before proceeding further I had to make sure my employer are happy with how the Orc turned out. We decided this head was too slim and needed to be rounder and fatter. First edition: The head is way too slim. Second edition: Larger but needs to be fatter and shorter. Third/ Final edition: This is the final version that both parties were happy with. I continued to work on the bump map of the model. Here is the final model. Animating Now that the model and rig is ready we...

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