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External Project - Dehumaniser : Complete Part 2

In this post we will be covering texturing, adjustments, animating and dynamics.

 Texturing 

I started off with the armor first.
Exported as OBJ from Maya, put into Photoshop to add details.





These were very near completion, however I wanted to add more details to the armor. But for now we can move on to the body.

Before starting on the body we have to go through another phase first.


 Adjustments



Before proceeding further I had to make sure my employer are happy with how the Orc turned out.

We decided this head was too slim and needed to be rounder and fatter.

First edition:


 The head is way too slim.

Second edition:

 Larger but needs to be fatter and shorter.

Third/ Final edition:


This is the final version that both parties were happy with.

I continued to work on the bump map of the model.

 Here is the final model.

  Animating 

Now that the model and rig is ready we can start animating.
Firstly we need to add controls to the rig so the process can be made easier.
Then we can begin.
Test 1: Key frames were put in.
Test 2: Basic camera movement and increased frames of the walk.
Test 3: Increased camera movement and walking motion.
Test 4: Refined camera and walking motion with added lighting.
Test 4.5: Finalized camera and walking motion as well as lighting.
Test 5: Dynamic added.
Walk cycle checked from different angles.

Completed Video.





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