Skip to main content

External Project - Dehumaniser : Complete Part1


  I have completed the Dehumaniser project, and I recorded my steps and process to show how it was done. I will be covering designing, modeling, UV mapping and rigging Enjoy !

  Designing


I received a very limited design of the original orc, the client asked me to complete the whole design of the orc. Above was the result.

  Modeling 

It all started off by carving the basic shape of the body out.


Then I proceed to extrude the arm out. As well as adding details on the model, defining the back and chest better.

A block was added to be used as the base of the head.


Head defined.



Legs added.

Mirrored.

Teeth and gum were added as well as the tongue.


Increased poly count as well as stronger definition on the muscles.
Working on the head and face features.

Smoothed, the head is starting to take shape.


After working on the body, it was ready to be smoothed. See above for results.




Creating the Armor. I slightly changed the design of the armor on the back, this is because I decided it would look better and this is more fitting.

Modeling are now complete the next step will be...

  UV Mapping


It is very important to cut the UV nicely, otherwise the texture would look distorted.
This is a model with distorted UV map, as we can see the checker board are not consistent at all. This would cause a lot of trouble when texturing.
With the UV sorted, as we can see here the checker board is nice and even throughout the arm.

  Rigging



Rigging is rather straight forward. With some understanding of basic human anatomy, we can lay down the main bones (joints).


However I want to include the armor into the rig, allowing for more realistic movement as the armor follows the body.
We bind the joints to the body then the armor.









Comments

Popular posts from this blog

Formative Hand In

4th Year Final Animation Characters After discussing with my tutors, I have decided to go with an overall limited colour palette of old paper unless the characters are under certain lighting. This is achieved by having a base layer, then a layer of 3 colour range is added. Which is then set as overlay in post production. Production After the rigging of the characters I am ready to being production. I ahve already prepared most of the parts needed. The boat and paddle When setting up a scene, I extract the different components of my drawing and add depth to it in Maya Once of the main concern was the water aspect of the film. This is solved by applying a ramp shader with 2 colour on a ocean layer after converting it into polygons.  As you can soo the ocean are too off with the style I am looking for. After applying the ramp shader it fits much better. Music I have been working with Ollie Yang on the soundtrack of my film. Password: rootandcur...

Shirt Design

T Shirt Design I did a T Shirt logo design for a weight lifting club.

10x10x16

10 Films in 10 Days 2016 Due to application I only managed to complete 7. I enjoyed this project very much, it was interesting to see how my fellow peers approach this task. ECA-M.Leung-01 from ECA Animation on Vimeo . ECA-M.Leung-02 from ECA Animation on Vimeo . ECA-M.Leung-03 from ECA Animation on Vimeo . ECA-M.Leung-Yang-04 from ECA Animation on Vimeo . ECA-M.Leung-06 from ECA Animation on Vimeo . ECA-M.Leung-07 from ECA Animation on Vimeo . ECA - M.Leung-Turnbull-010 from ECA Animation on Vimeo .