I have completed the Dehumaniser project, and I recorded my steps and process to show how it was done. I will be covering designing, modeling, UV mapping and rigging Enjoy !
Designing
I received a very limited design of the original orc, the client asked me to complete the whole design of the orc. Above was the result.
Modeling
It all started off by carving the basic shape of the body out.Then I proceed to extrude the arm out. As well as adding details on the model, defining the back and chest better.
A block was added to be used as the base of the head.
Head defined.
Legs added.
Mirrored.
Teeth and gum were added as well as the tongue.
Increased poly count as well as stronger definition on the muscles.
Working on the head and face features.
Smoothed, the head is starting to take shape.
After working on the body, it was ready to be smoothed. See above for results.
Creating the Armor. I slightly changed the design of the armor on the back, this is because I decided it would look better and this is more fitting.
Modeling are now complete the next step will be...
UV Mapping
It is very important to cut the UV nicely, otherwise the texture would look distorted.
This is a model with distorted UV map, as we can see the checker board are not consistent at all. This would cause a lot of trouble when texturing.
With the UV sorted, as we can see here the checker board is nice and even throughout the arm.
Rigging
Rigging is rather straight forward. With some understanding of basic human anatomy, we can lay down the main bones (joints).
However I want to include the armor into the rig, allowing for more realistic movement as the armor follows the body.
We bind the joints to the body then the armor.
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