4th Year Final Animation Characters After discussing with my tutors, I have decided to go with an overall limited colour palette of old paper unless the characters are under certain lighting. This is achieved by having a base layer, then a layer of 3 colour range is added. Which is then set as overlay in post production. Production After the rigging of the characters I am ready to being production. I ahve already prepared most of the parts needed. The boat and paddle When setting up a scene, I extract the different components of my drawing and add depth to it in Maya Once of the main concern was the water aspect of the film. This is solved by applying a ramp shader with 2 colour on a ocean layer after converting it into polygons. As you can soo the ocean are too off with the style I am looking for. After applying the ramp shader it fits much better. Music I have been working with Ollie Yang on the soundtrack of my film. Password: rootandcur...
I have completed the Dehumaniser project, and I recorded my steps and process to show how it was done. I will be covering designing, modeling, UV mapping and rigging Enjoy ! Designing I received a very limited design of the original orc, the client asked me to complete the whole design of the orc. Above was the result. Modeling It all started off by carving the basic shape of the body out. Then I proceed to extrude the arm out. As well as adding details on the model, defining the back and chest better. A block was added to be used as the base of the head. Head defined. Legs added. Mirrored. Teeth and gum were added as well as the tongue. Increased poly count as well as stronger definition on the muscles. Working on the head and face features. Smoothed, the head is starting to take shape. After working on the body, it was ready to be smoothed. See above for results. ...
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