4th Year Final Animation Characters After discussing with my tutors, I have decided to go with an overall limited colour palette of old paper unless the characters are under certain lighting. This is achieved by having a base layer, then a layer of 3 colour range is added. Which is then set as overlay in post production. Production After the rigging of the characters I am ready to being production. I ahve already prepared most of the parts needed. The boat and paddle When setting up a scene, I extract the different components of my drawing and add depth to it in Maya Once of the main concern was the water aspect of the film. This is solved by applying a ramp shader with 2 colour on a ocean layer after converting it into polygons. As you can soo the ocean are too off with the style I am looking for. After applying the ramp shader it fits much better. Music I have been working with Ollie Yang on the soundtrack of my film. Password: rootandcur...
After constructing the storyboard I need to to decide the general feel of the animation. Then afterward, I started building a test scene in 3D space. Deciding the building style. Firstly I looked at painting on photoshop and sculpting in Mudbox. However this didn't match my expectation. So I tried camera projection. Which turned out much better then the first method, so I have decided to go with camera projection.